Encompassing historical, modern and even futuristic elements, the resulting concoction would be relatively novel compared to its competition. In a December 2010 interview by IGN with both him and writer-designer Stefan Arnold, the goal from the start was to combine the best of RTS gameplay (like Goodman helped innovate with in Age of Empires) with that of empire-building (reminiscent of Civilization and city-builders like the Caesar games). ![]() It’s into this environment that Rick Goodman, one of co-founders of Ensemble Studios (and later founder of Stainless Steel Studios in 1997), sought to create an epic-scale RTS unlike what had been seen before. It had already seen the rise of several classic titles, including Command and Conquer, Starcraft and the historical Age of Empires series. ![]() At the turn of the 21 st Century, the Real Time Strategy genre was reaching its peak in popularity.
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